For your term project, you will need work on a team of 4 students to design and implement a computer game using the Unity Game Engine. You may create any type of game you wish. Your game must have reasonable storyline for its genre. Your game will need to make use of multimedia components in a non-trivial manner. You will need to have it running at our 3D game fair during our final exam period. If you are an undergraduate you must work on a team. I need the groups lists no later than 11-6-17.
This assignment will give you an opportunity to begin work on the specification and design for your game. Your game does not have to be completely original, but you cannot simply copy an existing game. To receive full-credit your design document will need to contain non-trivial sections as defined below. You will need to use the game design document and level design templates below for your final project turn in on December 20th. You may wish to start to use them now.
Your design writeup should be 10 to 15 pages long. On 11-15-17, you will break up into small groups and conduct walkthroughs of your game design. Figure that you will have 10-15 minutes to explain your game concept and get feedback from your classmates. I will provide electronic review forms that you will need to complete on Canvas. You will also be conducting a roleplay style review of your game user interface.
The revised version of the document can be uploaded on November 17th. I will also need each member of your team to upload participation scores (0=none, 5=great) for each team member along with a list of tasks completed by each. I will also need each team to give me a list of the ‘useful” and “valueless” reviews received from the reviewers.
Your team is expected to demonstrate the alpha prototype of your game in class on November 29th.
Date due: 11-17-17