CIS 488/588 Assignment 1

Winter 2008

 

 

For your term project you will need to work as part of a team to design and implement a complete computer game. You may create any type of game you wish and implement it using any tools. Your game will need to demonstrate a significant attention to 3D graphics and game artificial intelligence. Your team will need to have the final game running at the game fair during our final exam period.

 

This assignment will give you an opportunity to begin work on the specification and design for your game. You will need to create a pitch document (game treatment) for a game. The game does not have to be original, but should not copy an existing game. Please pay attention to the guidelines on the next page when you consider your initial game design. To receive full credit your design document will need to contain non-trivial sections as defined below.

 

 

 

Executive Summary

·       Abstract of game story

 

Game Play Look and Feel

·       Appearance

·       Player roles and actions

·       Strategies and motivations

·       Level summary/story progression

 

Development Specification

·       Hardware

·       Software

·       Algorithm Style

 

 

 

          Your write up should be 2 to 4 pages long. On 1-14-08, you will make a pitch for your game, using appropriate AV support. Figure that you will have no more than 8 minutes to explain your game concept. The class will select 2 game treatments to submit for possible development. The CCS students will select 2 game treatments to develop. We will review the 4 game treatments and on 1-23-08 we will travel to CCS and organize teams to develop two games.

 

 

Assigned: 1-07-08

Date due: 1-14-08


CIS 488/588 Unreal Engine Guidelines

 

 

What can make with the Unreal Tournament 2004 Editor?

 

·       First person death match

·       First person action/story/puzzle

·       Third person action/adventure

·       Vehicle/terrain game?

 

 

Game Scope:

 

·       Only one level/area – keep scale reasonable

·        3 unique characters maximum (game should work with only 2)

·        One significant None-Playing Character

 

 

Team Roles

 

Art Asset Creation

Software Engineering

 

·       2D Concept Designer

·       Texture Artist

·       Character Artist

·       Environment Artist

·       Prop builder (environment or gun)

·       Cinematic Artist

·       Particle effects Artist

 

 

·       Programming Lead

·       Quality Assurance Lead

·       AI Programmer

·       Camera Control Programmer

·       Script Programmer