Chapter 2, 3, & 22 Experiences (1,2,3,94) - Howland (4/1) Chapter 4 Game (4,5,6,7,8) - Chapter 5, 6, & 7 - Elements and Ideas (9,10,11,12,13,14) - Chapter 8 - Iterative Design (15,16,17,18) - Abulhab (2/19)* Chapter 9, 10, & 33 - Player (19,20,21,110) - Naimi (2/19)* Chapter 11 - Motivation (22,23,24,25) - Greear (4/1) Chapter 12 - Game mechanics (26,27,28,29,30,31) - Fielder (4/1) (33,34,35,36,37,38) - Achtman (3/11)* Chapter 13 - Game Balance (37,38,39,40,41) - Diamantis (3/11)* (42,43,44,45,46,47) - Bass (4/8) (48,49,50,51,52,53) - Chapter 14 - Puzzles (54,55,56,57,58) - Bonev (3/11)* Chapter 15 - Interfaces (59,60,61,62,63) - Pfau (4/1) (64,65,66,67,67.5,68) - Chapter 16 - Interest Curves (69,70,71,72) - Ciolek (3/11)* Chapter 17 - Story (73,74,75,76,77,78) - Azzopardi (2/12)* Chapter 18 - Indirect Control (79,80,81,82) - Chapter 19, 21, 22, & 23 - World and Space (83,84,92,93,93.5,94) - Wright (4/8) Chapter 20 - Characters (85,86,87,88,89,90,91) - Ahmed (2/19)* Chapter 24 & 25 - Communities (95,95.5,96,97,98,99) - Chapter 26, 27, & 35 - Teams (100,101,102,112) - Chapter 28 & 29 - Playtesting and Technology (103,104,105,106) - Kelly (3/11)* Chapter 30, 31, 32, & 34 - Clients (107,108,109,111) - * already presented