CIS 488/588 Computer Game Design and Implementation II

Winter 2011

 

 

Bruce R. Maxim, PhD

Associate Professor

Office: 233 CIS

Phone:  436-9155

E-mail: bmaxim@umich.edu        

Classroom:    173 ELB

Meeting Time: 4:35-5:50

              MW

Office Hours: 1:30-4:30

              MW

 

 

     This course is a continuation of the material studied in CIS 487/587. The focus of the course will be hands-on development of computer games and computer game development tools (e.g. game engines). Students will study a variety of software technologies relevant to computer game design, including: 3D graphics, computer animation, data-driven game design, multiplayer game programming, and game AI. Lecture topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, game theory, software engineering, human computer interaction, and game content development.

 

     The term project for this course will focus on the development of a 3D computer game. The term project will require students to go through all phases of system life cycle: specification, design, implementation, and evaluation. There will be 4-6 graded assignments as part of the term project. All assignments will include design activities and students will be expected to make use of existing programming tools. Each assignment will be accompanied by an oral presentation. Your scores on the project deliverables and presentations will determine your grade in this course. The final game deliverables will count for 40% of your grade. Late work will be penalized, as will evidence of cheating in any form.

        

Texts: Mastering Unreal Technology: Unreal3 Volumes 1, 2, 3

  Busby et.al.,Sams, 2010 (required)

 

       Mastering Unreal Technology: The Art of Level Design by

  Busby et.al.,Sams, 2005 (recommended)

  

       AI Game Development by Champandard, New Riders, 2003

       (recommended)

 

 

URL:   http://www.engin.umd.umich.edu/CIS/course.des/cis488.html

 

 

 

 

Week of

Topic

Reading

01-03

Unreal Basics

 

Unreal 1-2

Unreal3v1 : 1-5

01-10

Unreal Level Editing

 

Game Pitch Presentations

Unreal 3-4

01-17

Martin Luther King Birthday

 

Teams Organize

 

 

01-24

Terrain and Lighting

 

Unreal Game Types

Unreal 5-7

Unreal3v1 : 6-8

Unreal 16

01-31

Interactive and Reactive Elements

 

Game Treatment Presentations

Unreal 8-10

Unreal3v2 : 5

02-07

Unreal Karma Actors

 

Bot Navigation

Unreal 11

Unreal3v2 : 4

Unreal 12

02-14

Scripted Sequences

 

Custom Cinematics

Unreal 14-15

Unreal3v1 : 9-10

Unreal 13

02-21

Team Meetings

 

Game Alpha Release Presentation

 

02-28

Spring Break

 

03-07

Unreal Scripting

 

Creating Unreal Mods

Notes

 

Notes

03-14

AI Engineering and Games

 

State Driven Agents

C1-C3,C49

 

C36-C43

03-21

Movement and Obstacle Avoidance

 

Rule-Based Systems

C5-C10

 

C11-C12

03-28

Tactics, Targets, and Weapon Selection

 

Game Beta Release Presentation

C13-C28

 

04-04

Path Planning and Goal Driven Agents

 

notes

04-11

Learning and Fuzzy Logic

 

Decision Making and Reactive Learning

C29-C35

 

C44-C48

04-18

Course Evaluation

04-22

Term Project Fair (4:00 – 8:00 pm)

 

Gold Release Deliverables Due