CIS 488/588 Computer Game Design and Implementation II

Winter 2013

 

 

Bruce R. Maxim, PhD

Associate Professor

Office: 233 CIS

Phone:  436-9155

E-mail: bmaxim@umich.edu        

Classroom:    1420 PEC

Meeting Time: 4:35-5:50

              MW

Office Hours: 1:30-4:30

              MW

 

 

     This course is a continuation of the material studied in CIS 487/587. The focus of the course will be hands-on development of computer games and computer game development tools (e.g. game engines). Students will study a variety of software technologies relevant to computer game design, including: 3D graphics, computer animation, data-driven game design, multiplayer game programming, and game AI. Lecture topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, game theory, software engineering, human computer interaction, and game content development.

 

     The term project for this course will focus on the development of a 3D computer game. The term project will require students to go through all phases of system life cycle: specification, design, implementation, and evaluation. There will be 4-6 graded assignments as part of the term project. All assignments will include design activities and students will be expected to make use of existing programming tools. Each assignment will be accompanied by an oral presentation. Your scores on the project deliverables and presentations will determine your grade in this course. The final game deliverables will count for 40% of your grade. Late work will be penalized, as will evidence of cheating in any form.

        

Texts: UDK Game Development

  Thorn, Course Technology, 2012 (required)

 

  The Art of Game Design: A Book of Lenses

  Schell, MK Kaufmann, 2008 (required)

 

       Unreal Game Development

  Ashish and Okita, AK Peters, 2010 (recommended)

  

       AI Game Development by Champandard, New Riders, 2003

       (recommended)

 

 

URL:   http://www.engin.umd.umich.edu/CIS/course.des/cis488.html

 

Week of

Topic

Reading

01-07

Unreal Basics

 

UDK 1-2

01-09

Game Pitch Presentations

01-14

Teams Organiz

 

Unreal Level Editing

 

 

UDK 3-5

01-21

Martin Luther King Birtday

 

Terrain and Lighting

 

Unreal Game Types

 

 

UDK 6-8

 

Notes

01-28

Interactive and Reactive Elements

And Kismet

 

Game Treatment Presentations

UDK 9

 

02-04

Unreal Karma Actors

 

Bot Navigation

Notes

 

Notes

02-11

User Interface and Menus

 

Scripted Sequences

UDK 10

 

Notes

02-18

Team Meetings

 

Game Alpha Release Presentation

 

02-25

Spring Break

 

03-04

Custom Cinematics

 

Dynamic Objects and Particles

UDK 9

 

UDK 11

03-11

Unreal Scripting

 

Creating Unreal Mutators and Mods

UDK 12-14

 

Notes

03-18

Weapons and Characters

 

AI

Notes

 

Notes

03-25

Team Meetings 

 

Game Beta Release Presentation

04-01

Lens Presentation 

 

Lens Presentations

Schell 7-9

 

Schell 10-11

04-08

Lens Presentations

 

Lens Presentations

Schell 12-15

 

Schell 16-21

04-15

Lens Presentations

 

Course Evaluation

Schell 22-29

04-26

Term Project Fair (4:00 – 8:00 pm)

 

Gold Release Deliverables Due