CIS 487/587 Computer Game Design and Implementation

Fall 2007

 

 

Bruce R. Maxim, PhD

Associate Professor

Office: 233 CIS

Phone:  436-9155

E-mail: bmaxim@umich.edu                                         

Classroom:    1420 PEC

Meeting Time: 4:35-5:50

              MW

Office Hours: 3:30-4:30

              MW

 

 

     This course deals with the study of the technology, science, and art involved in the creation of computer games. The focus of the course will be hands-on development of computer games. Students will study a variety of software technologies relevant to computer game design, including: programming languages, scripting languages, operating systems, file systems, networks, simulation engines, and multi-media design systems. Lecture and discussion topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, real-time processing, game theory, software engineering, human computer interaction, graphic design, and game aesthetics.

 

     The work for this course will include a variety of projects. All projects will require design activities and students will be expected to make use of existing programming tools. The final project will require students to go through all phases of system life cycle: specification, design, implementation, and evaluation. Your scores on the projects and presentations will determine your grade in this course. There will be 4 graded projects. Each project will be accompanied with an oral presentation. The final project will count for 40% of your grade. Late work will be penalized, as will evidence of cheating in any form.

               

Texts: Tricks of the Windows Game Programming Gurus by LaMothe,

       Sams, 2002 (required)

 

       The Game Programmer’s Guide to Torque by Maurina, Peters,

       2006 (required)

 

       Game Architecture and Design by Rollings and Morris,

       New Riders, 2003 (recommended)

 

       Introduction to Game Development by Rabin,

       Charles River Media, 2005 (recommended)

 

URL:   http://www.engin.umd.umich.edu/CIS/course.des/cis587.html

 

 

Week of

Topic

 

Reading

09-05

Video Game Evaluation Criteria

 

 

L1,R1.1-1.3

09-10

 

Game Design Principles

 

Game Play

RM1-RM4,R2.1-2.2

 

RM3-RM8

09-17

 

Design Documents and Intellectual Property

 

Basics of Windows Programming

RMAppA

 

L2-L4

09-24

 

Game Evaluation Project Presentations

 

DirectX

 

 

L5-L6

10-01

Introduction to Bit-Mapped Sprites

 

Introduction to 2D Graphics

L7

 

L8

10-08

Physics and Collision Detection

 

User Interface Design

L13,R4.1-4.3

 

Notes,R6.1

10-15

Basic I/O

 

Use of Sound

L9

 

L10,R5.5

10-22

Artificial Intelligence & Game Playing

 

Level Design

L12,R5.3-5.4

 

RM2,RM4

10-29

2D Game Presentations

 

Torque Basics

 

 

M1-3

11-05

TorqueScript and Programming

 

Torque Animation

M4-M6

 

M7

11-12

 

Torque Mission Objects

 

Torque Scripting

M8

 

M9-10

11-19

 

Game Concept Presentations

 

Torque Special Effects

 

Thanksgiving Vacation

 

 

M11

11-26

 

Torque GUI and Game Interfaces

 

Torque AI

M12-13

 

Notes

12-03

Team Organization

 

Play Testing

RM9-RM15,R3.1

 

RM13,RM22,R3.5

12-10

 

Game Production and Marketing

 

 

Notes,R7.1-7.6

 

12-17

 

Term Project Fair (3:30 - 6:30 pm)