Laser Force
22585 Ecorse Rd.
Taylor, MI 48180
(313) 299-1300
- Lobby
- The lobby design was pretty well laid out
and looked pretty good. However, they were in the process
of redecorating, and it wasnt yet complete. However,
the parts that were complete looked incredible. Probably
the highlight, however, was the bathroom design. They
were in the same style as the new lobby design, but the
dimmer black lighting there greatly increased the effect.
The video game selection was quite good, with the stock selection
of game styles: racing, fighting, a few misc., and an air
hockey table. However, they had one element found in none
of the other laser tag centers: a pool table. This is
something I have heard several people wish for at other
places. Another nice feature was the TV monitor in the
lobby, with scores displays from the previous game.
Despite the good design, the lobby had a few bad points. First
was the lack of seating. With the exception of a small 2
person bench, which actually looks more like a podium,
everyone had to stand while waiting for your game, unless
the party room is empty. The other bad point was the
party room. While it had the same new cool design, it was
only separated from the lobby by an open doorway, and lacked
an element of privacy.
-
- Briefing
- Once the game was about to begin, we were
taken into the briefing room, which was also decorated in
the new style. It was nice that it was separated from the
equipment room by a closed door. This keeps an exiting
game from distracting a briefing, and helps to ensure
that any jackets and purses left in the equipment room
were pretty safe during the game. In the briefing room
were 3 separate racks for the 3 color teams (red, green,
and yellow) which were accessible from both sides. This
helped space everyone out and increase accessibility to
the equipment during suit-up. The equipment itself had
sensors on the chest, back, both shoulders, and the gun.
The gun was two handed, with a heat sensor on the front
bottom side.
-
- Maze
- The overall appearance of the maze walls
and barriers was good, although it too was going to be
redone. The front half of the maze was a lot of twists and
turns, probably to help break everyone up in the first 15
seconds. The back half of the maze had a second floor
walkway around the perimeter. This provided some good
sniping opportunities. However, they were a bit unbalanced.
Since the walls were solid, except for some small holes
that are useless from below, the sniper above had only
gun and shoulders exposed, while the player below was a wide
open, sitting duck. I think that some mirrors on the
ceiling above the snipers would give the player below a decent
chance of actually getting the snipers. There were a few
gratings in the second level floor, however, they were in
the corners, which were mostly unoccupied, making them
not very useful. There were only 2 things that helped
remove the snipers. First, the upstairs had practically
no pillars or full height walls, making upstairs players
very vulnerable to each other. However, this is still no
consolation to the players below. The other good point is that
all bases were on the first floor, so if the snipers
wanted them, they would have to come down, at least
temporarily. However, both ramps to the upper level met
at the same place, so there was only entranceway, and people
who were upstairs tended to get stuck up there. Sometimes
you would get a deadlock, where one team is trying to get
up, and one team is trying to get down, so they just sit
there indefinitely.
-
- Afterthoughts
- After the match, a few things came to
mind. First, the 3 team concept worked out very well. By having
2 opposing teams, you were always outnumbered. This meant
there were more targets to go after, making it almost
seem like a solo game. Also, this made it harder to
secure and hold onto a good position, keeping all teams
in check. Second, I thought the equipment worked very well.
The sensors seemed pretty accurate and easy to hit. The
heat sensor in the gun wasnt all too inconvenient.
I did have a small blurp where it didnt recognize
my hand was there, but nothing major at all. The good
point about the guns is that when you dont have a
second hand on it, it flashes a red light rather than
beeping. That way you dont give away your position.
-
- The one problem I did have with the
equipment was in determining teams. First, the yellow and green
were easy to confuse at first, until you nitice that the
green looks like a light yellow, and the yellow looks
like orange or amber. Also, when a person is stunned (hit
in shoulders or gun) their pack flashes all colors, and I
have not been able to tell any way to identify what team
they are on. This is a pain because sometimes you see
someone stunned walk out of a hallway, and you have to
decide quick whether you should shoot. I think the best
way is probably to shoot anyway, since the score gains
greatly outweigh the losses. The only other problem I
noticed is that occasionally, the cable that connects the
pack and gun either falls out, or doesn't make good
contact, so you have to wiggle it.
-
- Score Sheets
- Upon returning to the lobby to pick up my
score card, I was quite pleased with it. It was basically
laid out identically to Zap Zone (except with a 3rd team,
of course). It was well laid out and easy to compare and
analyze scores and information. The score sheets gave
game type, score, % accuracy, and finishing position in
the game, as well as the hit counts. The hit counts were
listed as grand total by sensor, and by player by sensor,
with players grouped into teams. The other nice feature
was that it gave you everybodys scores, so that you
know whether you were 5 points or 5000 points out of
first place. The graphical layout wasnt as nice as
Zap Zones, but the multicolor design was definitely
nicer.
-
- I did have a problem once where we only
got scoresheets from 2 of our 5 games. Two of them we
didn't get because we played 2 games in a row and they
forgot to print them for the first game. They usually
only print them if you ask for them, and you have to be
sure to ask for them before the next game finishes. Once,
I did ask and they still forgot to print them. The other time
we didn't get it was because there was a problem with the
computer and it lost the scores. I collect all my
scoresheet from every game I ever play, so that day was a disappointment.
However, the other times we were there, we got all our
sheets. Perhaps it was just a bad night. I'll update this
information after I play there several more times and see
how things turn out with the scoresheet situation.
-
-
- Overall Experience
- All in all, I would rate Laser Force as
excellent. The equipment worked great and the maze was very
well designed, with a few exceptions, one of which could
easily be fixed. I will definitely be heading back there
again. In fact, I just picked up a membership there, and
I might be looking at joining their leagues. An excellent
place for beginners and experienced players alike.
Note: The review given here is
completely impartial. Information contained in it was compiled
mostly from the experiences of our small 4 person group, with
various input from several other people we met playing there. The
experiences we descibe here are based on 9 games played by each
of us.
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Laser Tag - The Ultimate Adventure