Laser Quest
????? Warren Road ( by
Westland Mall),
Westland, MI ?????
(313) 266-0888
- Lobby
- Before we even got to the lobby, I was
quite surprised to be greeted by a door attendant. Once inside,
the lobby design was very nice, probably the best I have
seen. They had the stock selection of video games:
racing, fighting, a few misc., and an air hockey table.
The lobby had plenty of seating along the window. One of
the nice features of the lobby was the TV display. Not
only did they have a TV displaying the scores from the previous
game, but they also had a TV that was running a
commercial style video demonstrating the equipment and
maze, as well as showing how the game is played and
scored.The party rooms here were definitely the best I have
seen anywhere. There are 2 seperate party rooms, both
isolated off in a corner and seperated from the lobby by
glass doors. They were very nicely decorated and very
private. Another nice feature of the lobby is the members
terminal, where members can easily look up their current
stats and see how they rank among all members. When I
paid for the game, I was quite pleased to find that
everybody, including non-members, gets a codename. This
is nice because it makes the game a little more personal than
when everybody is just some number. The other nice thing
is that there is no need to remember the pack number you
used, which more than a few people tend to forget by the
time score sheets are handed out.
-
- Briefing
- The breifing and equipment rooms were both
decorated nicely. They were also seperated by an automatic
door, keeping an exiting game from distracting a breifing
(they also exit through a different door) and helping to ensure
the safety of jackets and purses left in the equipment room
during a game. One thing I didn't like is that almost all
games are played solo. Most people agree that team games
are funner overall. There is also a little more skill
involved when you can coordinate teamwork rather than
just looking out for #1.
-
- Maze
- The maze itself was decent. The layout was
pretty good. It was a 2 story, 4 level (offset levels) maze.
The arrangement of hallways and rooms was pretty good,
even though a few hallways seemed a bit narrow. The
second story of the maze also had a good (but not
excessive) ammount of floor gratings. They were placed in
areas that received a good amount of traffic, making them
pretty useful whether you are upstairs or downstairs. The downfall
of the maze was its excessive use of holes and mirrors.
The mirrors were geometrically alligned, so that many
shots can be reflected off 2 or more mirrors in a row. In
one place, I noticed that I could hit someone by bouncing
the shot off 4 different mirrors! The other bad use of
mirrors are the full size mirrors, in which several
people have claimed mistaking their reflections for
themselves. Practically every wall has a hole or 2 in it.
No matter where you stand in the maze, the is a combination
of holes and mirrors from almost every angle. This makes
it difficult (if not impossible) for even the best player
to skillfully defend themself. However, as I said, the maze is
pretty well laid out. I think if several holes were
closed and several mirrors removed, the maze has the
potential to be really good. One other note about the
maze is that is contains no bases. This can be good or
bad, depending on your opinion and point of view. I
personally think that bases add an extra dimension to the
game, and provide a secondary objective. LQ's reasoning
for removing them is that it puts the focus squarely on getting
your opponent, which is understandable. Its just a matter
of opinion.
-
- Afterthoughts
- After the game, I had a few thoughts about
the experience. First, the guns were pretty nice. They
didn't require 2 hands, eliminating the situation where the
gun doesn't recognize that both hands are on it and
refuses to fire. However, the weighting and balancing of
the gun made it seem almost necessary to use 2 hands to
operate comfortably, increaing game safety. The packs
themselves, however, were not as good. First, the sensors seemed
very had to hit and required pinpoint accuracy, even at
point blank range. Second, a lot of times, it seems that
after you actually hit a player, it takes a second or two
for the pack to recognize the hit and deactivate. As a result,
I had dozens of cases where me and my opponent
deactivated each other one after another. This was very
annoying. The third problem with the pack is what has become
known as the "invincibility bug", which dozens
of people I have talked to have noticed. It seems that
for a split second when you fire, you are invincible. If
this is so then you could, theoretically, decrease you
chances of being hit by firing very rapidly. In several
cases, I have had an experience where myself and my
opponent were shooting each other at point blank range
for about 10 seconds before one of us deactivates. No
place else have I ever experienced this situation several times
in a single game (its actually a very rare occurence
everywhere else). Some people feel this is a bug in the
hardware. It could possibly be a side effect of the fact
that the sensors are so difficult to hit, but not likely.
As far as I know, LQ has not publicly addressed the
issue.
-
- Score Sheets
- After the game, I returned to the lobby to
pick up my score sheet. I was quite dissappointed with
it, and felt it wasn't very useful. The first problem is
that it contained nobody elses scores, so I had no way of
telling how much better than me other player were ( did
they beat me by 5 points or 5000 points?). In the lobby,
you can compare the scores on the TV moniter, but I usually
like to look over all my scoresheets for the night once again
when I get home, and occasionally at a later date. The
other problem is that the list of who hit who was broken
up into 2 completely sepearte lists of "you
hit" and "hit you". If one person didn't
hit you, or you didn't hit them, then they wont even
appear in that list. So it is possible for player X to
appear in position 5 on one list, and position 10 in the
other list, or maybe not even be on the score card if the
2 of you never saw each other (this actually happened to
myself and my friends in every game). Overall, the
scorecard was very hard to analyse and not very useful.
-
- Overall Experience
- All in all, I would say the experience at
this Laser Quest is fair. The excessive use of mirrors and
holes really ruined what was an otherwise good maze. I
will say, however, that this design might be cool for
young and/or first time players, but not likely for
experienced players. This, combined with the problems
with the pack, really brougt down the whole experience.
Without these problems, the place has the potential to be
pretty good. But considering the nature of the problems
(at least the pack problems), it is highly unlikely that
this will change. As a result, I won't be coming back too
often, if ever.
Note: The review given here is
completely impartial. Information contained in it was compiled
mostly from the experiences of our small 4 person group, with
various input from several other people we met playing there. The
experiences we descibe here are based on 2 games played by each
of us.
Back to
Laser Tag - The Ultimate Adventure